Guild Battle Grounds

The Guild Battle Grounds, or GBG, is a mini-game that is played against 6 - 8 other guilds on our World. A GBG "Season" is considered to be 14 days long and consists of an 11 day competition with 3 days rest. Each guild is ranked at the end of the competition based on their accumulation of of Victory Points (VP) and are rewarded accordingly.

There are two categories of rewards from the GBG. The first is individual which consists of the usual gambit of FP, Goods, SoH/RtV fragments, Military, etc. These rewards have a chance to be awarded from each successful, individual encounter whether through combat or negotiations. The individual payouts vary according the GBG League your guild is currently competing in. The second reward category is the Guild awards which consists of SoH and RtV fragments a very generous helping of Crowns to help the Guild level. Every individual in the Guild is awarded the fragments regardless if they contributed to the Guild's efforts or not. The Guild rewards vary according the GBG League and Season Rank achieved.

The GBG is played on a Battle Map that is accessed via the Ruins located just to the northeast of your City.

GBG Ranking

Victory Points (VP) are awarded on an hourly basis to each Guild that has acquired Provinces during that hour. Each Province has a VP value and the closer the Province is to the center of the Battle Map, the more valuable (and more contested) the Provinces are to earn Victory Points. These points accumulate throughout the Season to determine the Guild's overall score and the Guild's seasonal Ranking to determine the rewards given to each Guild member as well as should the Guild move up, move down, or stay in the same League for the next Season.

GBG Battle Map

The GBG map is comprised of individual Provinces in an amphitheater-like arrangement and they are designated by the province location and name on the map. The map is broken down into the following:

  • Quadrants: There are four (4) Quadrants, or wedges, that are designated by the letters A, B, C and D.
  • Rings: Much like a dart board, there are four (4) Rings that are designated as 1, 2, 3 and 4
  • Province: Each Province has a unique Name.

  • Click here to see a larger version of the GBG informational map.

    You will see an array of countours that denote the individual Provinces. Each Guild will be assigned a color based on their Headquarters location. Our Guild will always be White when we view it but will be the assigned color when viewed by players of other guilds.

    Province Reference

    Specific Provinces are referenced using the Quadrant, Ring and Province Name designators. For example, Province "C2T" relays that the Province is in Quadrant C, Ring 2 and the Name starts with the letter C. View the Province map below to locate Province C2T.

    Click here to see a larger version of the GBG province map.

    GBG Play

    The central theme of GBG play is the acquisition (and loss) of Provinces. The more Provinces acquired and the longer those Provinces are held - the more points are accumulated which translates to better Guild rewards. To acquire a Province, players must be successful in combat engagement or negotiations and doing so earns Advance(s) towards acquisition of the Province. Provinces require a certain quantity of Advances to be acquired (determined by the GBG League the Guild is participating in).

    Advancments are counted as one (1) Advancement for winning a fight or two (2) Advancements for a successful negotiation. Unfortunately, being successful at either one will result in a rise of a player's Attrition.

    Attrition is the difficulty rating of the next Advancement attempt. When the GBG starts, a player's Attrition level is 0 and upon each successful attempt at combat or negotiation, the player's Attrition will rise making the difficulty of the next encounter (in combat the opposition Army will receive bonuses and in negotiations more goods will be required).

    You can find your Attrition at the top of the GBG Battle Map and you will notice it only increases when successful, so feel free to withdraw from combat or negotiatons so you can conserve resources and try again without concern of it increasing. The best news regarding Attrition, is that it resets to 0 each day for a fresh start.

    Certain buildings can be constructed on Provinces that will help lower or increase the rate of Attrition. These buildings require the use of the a Guild's Treasury, thus are selectively used for strategical purposes.

    To attempt an Advancement or find detailed information about a Province, select the Province to enter the informational screen.

    Click here to see a larger version of the GBG Province.

    For this particular Province, it is easily ascertained that:

  • It is in Ring 3 of Quadrant B and it's name is Vishrain, thus it would simply be referred to as "B3V".
  • It takes 130 total Advances to acquire the Province as denoted by the "#/130". For this example, the Province is being attacked by two guilds and we can see that the Jets have completed 110 Advances and the Sharks have completed only 8. The first guild to reach 130 Advances shall own the Province and collect the VP until such time that another guild decides to be successful in their completion of total Advances.
  • It provides 59 Victory Points per hour for the guild that owns it.
  • One may simply select the Attack or Negotiations button to attempt an Advancement(s) or select the Building menu to see what buildings are currently built on the Province.

    Note the Advances required can be increased based upon buildings the Province owner has placed upon it or that the VP Counter can also be increased by certain buildings as well.

    Once a Province is acquired, it is "locked" for four (4) hours and cannot be attacked by others until the lock expires. Suppose that the Sharks raced and completed all 130 Advances as the Jets were out having lunch. In addition to being locked out of the Province, the Jets would lose half of their Advances and the Advancement Counter would show 55/130.

    Coordination, Coordination, and Coordination

    The Guild coordinates those that want to play to focus their efforts for the best outcomes. Communications are conducted through the [☢️] GBG Thread where the title of the thread will be updated with the latest “call” with additional information in the thread. This is usually coupled with utilizing 'tags' on the GBG Battlemap that place an overlay n the Province. There are two tags that denote a 'do not attack' or 'available to attack' to assist in the coordination of efforts.

    Click here to see a larger version of GBG tags example.

    All calls are typically copied in the Guild’s Main Chat thread for easier accessibility, but please defer to the GBG thread for the latest information. We also use a shortened form of communication to maintain our team's efforts easier and to coordinate different aspects of the current strategy. An example of GBG call may be: [☢️] GBG: ATT- C2T/C3Z/C4G

    Looking at this example, one can tell the call is to Attack Provinces known as C2T, C3Z and C4G. Again, "C2T” is a location on the battlegrounds map provided by the QRP (Quadrant, Ring, Province).

    Here are the terms and meanings for all GBG calls using "C2T" for the Quadrant, Ring and Province:

  • C = Quadrant, could be A, B, C, or D
  • 2 = Ring, could be 1, 2, 3, or 4
  • T = First letter of Province name
  • ATT = Target - Attack Any Time
  • HLD = Hold/Off Limits, Do NOT attack
  • MAX = Maximum Advances (e.g., 110/120)
  • RLY = A Group Rally/Scheduled Attack Time (EST)
  • CYC = Army/Goods Cycling – Any Time
  • > = Next Target, after Preceding Target is Acquired
  • / = Multiple Targets (Usually in Order of Importance)
  • Coordination Examples

  • [☢️] GBG: MAX- B3V 90/100

    This call and set of numbers beside it would be the not-to-exceed number of Advances. The idea here is that we would attack that Province up to a maximum point (i.e., 90), cease activity on that Province and Hold for defensive or offensive purposes.

  • [☢️] GBG: ATT- D2S 48%

    The 48% is relating that the Guild has placed buildings down that will help the player reduce their chances of Attrition. In this example, there is a 48% chance that the player will NOT receive any Attrition on a successful attempt at combat or negotiation. Note that there could be a negative (-%) applied should the Province defenders constructed a building that would provide a chance for double Attrition.

  • [☢️] GBG: ATT- D2S 48%, HLD- A4T

    We are being informed that our current strategy is requesting to cease any Advances on the A4T Province and to 'hold your fire' so to speak. These can be used for offensive or defensive purposes and are very important to ensure we have the best advantage to continue opening up Provinces for more individual rewards as well as scoring VP for Guild rewards.

  • [☢️] GBG: ATT- D2S 48%, HLD- A4T
    ATT- D2S 48%
    MAX- A1 126/130 24%
    CYC- D3V>D3G 24%
    HLD- A4T, B2T
  • There is a lot going on here and a lot to understand but will become easy in a very short time. The take away is to understand that the Provinces are usually listed in order of priority as this becomes important when and if you choose to 'cycle' (more below). The Province we are being requested to focus on is D2S and even though we may 'cycle' on others; we should evaluate D2S each time to allot the majority of our Attrition on this Province. In priority order, it would look like this: D2S, A1, D3V, D3G.

    Goods/Army Cycling

    The same Province will require the SAME SET of Goods until it is succesfully completed; however, if you complete a Negotiation on another Province, the game will often change the Goods required (selection quantity or Age) for not just the (first) Province you were attempting but for all Provinces.

    This trick should be utilized if you are stuck due to a shortage of Goods or struggling with a certain Negotiation. This also applies to opposition army configurations as those will be reset should you be successful fighting in a different Province.

    Note 1: There is no definitive information regarding that Negotiations or Combat in outer Rings of the GBG are easier than the inner Rings.

    Note 2: In the situation that the Guild is not pursuing multiple Provinces, a GBG Leader will try to designate a lower-priority CYC Province within the GBG thread for utilizing this trick.

    Notes and Tips

  • There is a known 'glitch' where the Attrition Counter will not report correctly when the GBG is pretty active. To work around this issue, leave the GBG and renter it every so often as that will reset the Attrition Counter. In a rush situation where you want to quickly put many Advances on a Province, but not actually acquire it - it is always good to actually stop 15 short of the call (like if the counter read 110/230 on a 125/130), exit and reenter to validate the Advances.
  • Is it important to ensure that you are checking the GBG thread PRIOR to engaging in GBG activities - and even DURING! – as an ATT could be changed to a MAX or HLD given the dynamic nature of the GBG. This creates a two-for as you are ensuring the Attrition Counter's accuracy as well. If you have questions or looking to call attention to certain developments – communicate in the GBG thread.
  • Please note that it’s crucial that everyone ceases Advances when there is a MAX (maximum) limit on Advances (ex: 110/120) or a HLD (hold) is requested.
  • As you complete Advances in the GBG, you will increase your ‘Attrition’. As this number rises, the Advances become more challenging – the opposition army will receive higher combat bonuses and the quantity of Goods needed to complete a negotiation will increase. Everyone’s Attrition is reset at the 11:00 PM server time (EST) regardless of the time the GBG season started.
  • Note: If you surrender a Negotiation or Combat, it will not increase your attrition and in the case of combat, it may reset the terrain which may help you complete the Advancement.
  • A quick note regarding pre-loading a Province in fulfilling a MAX request. The total number required to acquire a Province can (and will) change depending on the GBG League the Guild is in (Gold, Silver, etc.) OR if an opponent has constructed certain buildings on occupied Provinces.
  • Something we didn't cover or you would like to know more? Please ask in [❓] General Q&A/Info/Requests thread

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