[💵] TRADES
A trade is exactly what it sounds like: I trade you some of my Goods (that I can spare) for some of a different kind (that I need). You might trade for urgent needs (to unlock a tech or fulfill a quest) or just to rebalance your inventory for negotiations (i.e., even out your stock of goods within an Age and the one prior).
Some Useful Information:
- 1) Trades within a Guild are free, while those with Neighbors/Friends (on the Market) cost 1 FP per trade.
- 2) You can post your trades from the Market to bring them to the attention of guild-mates by entering the Trades thread and using the paperclip icon to attach an existing trade (you may have to switch tabs if it presents you your Great Buildings rather than trades.)
- 3) Trades in the guilds are usually expected to be “fair”. That means that they should be 1:1 for goods from the same era, and 2:1 or 1:2 if asking for goods of one higher or one lower era, respectively.
- 4) It is helpful to everyone when the trades in the guild thread move quickly, so it is good service to check regularly to see whether you can help.
- 5) If you are perusing the market for more trades, checking the shield box will let you select for trades from guildies, saving the FP cost.
- 6) An “unfair” trade is anything outside of the bounds of #3. These are allowed in a player’s Market, but not in the Guild Trade thread.
Note 1: In a pinch, you can make "unfair" trades that are not in your best interest to motivate others to make the trade (ex: 20 goods for 5 goods in the same era); however, please let the Market resolve that trade or advertise to your friends.
Note 2: It is allowable to trade down more than one level (ex: HMA goods for IA goods, skipping EMA) as that is only unfair to yourself.
Note 3: If you are having trouble getting a trade to move consider raising or lowering the amount in the trade (but maintain the "fair" ratio). Smaller trades typically work better in Guilds as they are free while larger ones work better on the Market as they cost 1 FP.
Note 4: Your “Market” consists of your Guild, your Friends and your Neighbors.
Note 5: It is good to try and keep 0 to 40% your friends that are the same Age as you (or lower) as another avenue for Trades (or until such time that is not required).
Fair Trades
- (BA) Bronze age: Lumber, Marble, Wine, Stone, Dye
- (IA) Iron age: Jewelry, Iron, Limestone, Cloth, Ebony
- (EMA) Early Middle age: Gold, Alabaster, Copper, Granite, Honey
- (LMA) Late Middle age: Salt, Rope, Brick, Dried Herbs, Glass
1:1 trade is of the same age.
10 Lumber:10 Wine - 5 Stone:5 Marble
2:1 trade is 1 age apart ONLY ONE AGE APART (lower to higher)
10 Lumber:5 Iron. -. 10 Gold:5 Salt
1:2 trade is 1 age apart ONLY ONE AGE APART ( higher to lower)
5 Alabaster:10 Jewelry - 5 Iron:10 dye
Unfair trades are not allowed in the guild trade thread, but are allowed in the market.
Ex. 20 Iron:20 Gold - this is unfair - same amount but different ages
Unfair trades are used when you purchase Great Building goods and can cross multiple ages (usually costs Forge Points also)
100 Ebony: 200 Algae these are IA:FA (Future Age)
Trade Links
Fair Trade Calculator
Select the "Guild fair rates" for Which rate do you want?
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