Tips and Tricks
CURRENCY
There are multiple currencies (and other items) used to level up, research, complete quests and buy items in FoE.
- 1) Coins/Supplies: Mainly produced in residential/production (supply) buildings, Great Buildings (GB) or given as rewards.
- 2) Goods: Used in on the Campaign Map for Territory negotiations, construction of Great Buildings (GB) and Negotiations in the Guild Expedition (GE) and Guild Battle Grounds (GBG), they are typically produced in goods buildings through a payment of coins, supplies and time.
- 4) Medals: Used to buy Land Expansions and sometimes for additional Turns in Guild Expeditions (GE); Medals are earned by ranking in PvP boards or given by some Great Buildings (GB), other buildings (e.g. Event, Towers) and as rewards for contributing to Great Buildings (GB).
- 5) Tavern Silver: Tavern Silver is used for boosting production, fighting, and most importantly – the EXTRA TURN for negotiating Guild Expedition (GE) encounters. They are produced in a player’s Tavern by collecting from the number of visiting Friends or Sitting in a friends Tavern.
- 6) Forge Points (FP): The main engine of the game that is earned at a rate of 1 per hour (if below 10), can be purchased for real-world money or given as rewards for contributing to Great Buildings (GB) or provided by certain buildings (e.g. Cape Canaveral GB or Shrine of Knowledge).
- 7) Diamonds: FOE’s premium currency, can be earned through quests, produced by some buildings (e.g., wishing wells), given as a reward for completing stages in the Guild Expedition (GE), or purchased by real-world money.
If there is one thing the FoE community agrees to is that the easiest way to earn Medals is through contributing to GBs which is why you will see public (and private) FP Swaps. They are there – use them.
Forge Points (FP) can also be purchased in-game by using Coins with each FP purchase increasing the cost. It is recommended to manage the flow of purchasing until your daily Coin intake is substantially higher than projected FP rate increase. Some members only purchase FP when required to do so for quests to ensure affordability until later in the game (recommended).
FRIENDS
Friends and taverns go hand-in-hand but work to your advantage slightly differently. For your Friends List (FL), you should look in your neighborhood for higher ranking individuals for friendship; this pays multiple benefits:
- 1) They are consistently active and have better Taverns (i.e., table cloths) so you have a chance at getting a Forge Point (FP) when you sit. That said, some newcomers are more active because they have to check more often to collect the tavern silver. Your mileage may vary.
- 2) When you Aid (the Star on mobile) your friends, you also have a chance at getting a Blue Print (BP) of a Great Building (GB) from their era. Even if you cannot yet build the building, it is nice to start collecting those BPs for when you have the goods and space.
Now, from your friend's perspective, they are looking for the same benefit. You should be aiding your friends at every possible opportunity and especially your guildies! Aiding your (neighbor)hoodies is also a good idea for the chance of getting more BP's. Sometimes though, you may receive a Daily Challenge or event quest that requires fighting so you may want to consider not aiding the lower level hoodies until that daily or event quest is known. Sad to say for the other guy, but it leaves you some easy fights to fulfill the quest.
Friends come and go due to various reasons. While you can have more than 80 friends (max 140), you will be restricted from sending out new invites (Friend Requests – FR) if your friend count is over 80. To check the activity level of your friends (to help determine which you should unfriend), look at the Event History in your Town Hall or send a friend-wide message asking all active members to leave the message and then whoever is remaining after some time you can remove.
TAVERNS
Taverns and friends go hand-in-hand but work to your advantage slightly differently as previously stated (but in reverse order). Let’s look at one of the best possible paths to upgrade your Tavern.
The recommended order of tavern upgrades should be:
- 1) Simple table cloth (red/white checkered) at a minimum. Note that some higher-level friends may demand the Tavern table cloth (blue border) to maintain friendship so be prepared.
- 2) Clay Tray to increase your Tavern Silver yields.
- 3) Build up at least 3k – 5k (3,000 – 5,000) of Tavern Silver so you have it available should it be required for a daily or event quest.
Rinse and repeat #1 & #2 with interspersing the table, chair and floor upgrades depending on your activity level and frequency of friends' activity levels but always maintain at least 3k – 5k for utilizing the EXTRA TURN. Also, don't seek to upgrade your tavern too quickly so that when a daily quest says to 'spend x Tavern Silver', you can use the upgrade to fulfill the quest.
A quick word on Tavern Collecting. While it may seem that you would yield more if you wait until your tavern is full, you may not be very active and will miss a lot of potential tavern sitters so it would make sense to go ahead and collect if you think it could be long while before you can check back.
GREAT BUILDINGS
Great Buildings (GB) are special buildings that provide your City with various benefits. Each GB has its own unique bonus, graphic and space required to build. There are two GB's for each Age but you can construct GB's from future Ages by "trading up" goods or through purchasing goods.
In order to construct a GB, you must first collect a FULL set of Blue Prints (BP) and it starts at Level 0 ("Sticks") until enough Forge Points (FP) have been added to take it to Level 1 ("Bricks"). From there more FP can be added to obtain higher levels which will increase the bonus(es) of the building.
Some good buildings for starting players are:
- 1) Statue of Zeus ("Zues"): Provides a Military Boost (always active) for your fighting army.
- 2) Tower of Babel ("ToB"): Provides daily Goods and Population (so you can remove some of those houses taking up space).
- 3) Lighthouse of Alexandria ("LoA"): Provides daily Goods as well as a Supply Boost for your Production Buildings.
As stated in other places; the recommended starting GB is the Castel Del Monte (CDM) due to dual feature set. Another to acquire early, although it is very expensive to construct, is the Arc. One of its features is that it helps the Guild maintain and grow its treasury and another feature is to provide the owner reward bonuses when contributing to other GBs.
Last but not least; it is NOT recommended to build a Colosseum, Notre Dame, Hagia Sophia, St. Basil’s Cathedral, Capitol or Deal Castle GBs unless, again, you just really want to.
To get in on these Great Buildings and start collecting your own set of Blueprints; it is as simple as review the Swap Threads post, add FP, and post your building … or just ASK!
[⭐] FP SWAP CHAINS
You help level other Great Buildings (GB) with Forge Points (FP), and others help level your GB’s with their FP’s! It's like a chain of 'paying it forward' – it all works in the message/thread itself. Here is an example for the [⭐] 5-FP Swap Chain:
- 1) I find myself with 5-FP to spend.
- 2) I open the Guild’s 5-FP thread – “[⭐] 5-FP Swap Chain”.
- 3) I post a link of one of my own Great Buildings that I want someone else to add 5 FP to.
- 4) I then go to the last building posted (the one above the one I just posted) and add 5 FP to that building.
Now, it is not an exact swap between two players (thus the “Chain”); but a system of working together as a group to level Great Buildings while potentially sharing the rewards. It is FP-neutral as you pay and get repaid, but you also get a chance to earn Blueprints (BP), Forge Points (FP) and Medals.
Notes for Step #3: If you have calculated that your building will be leveled and; (A) you do not want it to be leveled, please level your building prior to conducting business in the Swap Chains or (B) Post “Okay to level” or equivalent in the Swap.
Notes for Step #4: (A) If the message (or variant thereof) exists of “Okay to level” proceed normally or (B) If you determine that you will level the building you are adding FP to, please be courteous and allow the GB owner to level the building by messaging that person to work out the best approach and resolving the situation.
BLUEPRINTS
The Great Buildings (GB) of the game have requirements of Goods and Blueprints, or BP, in order to be constructed. A complete set of Blueprints (BP) consists of 9 separate pieces and you can view the status of the BP sets in the Build Menu (on PC) or the Great Buildings Menu (mobile).
You can collect multiple BP pieces (indicated by the x1, x2, etc.) and you can trade-in the same or different pieces for chance at an altogether different piece. For instance, when you have 3 or more prints in the same stack (or when you have at two different stacks that both have 2 prints in them), you can “trade” 2 of them in for a chance at 1 other. This is useful for attempting to get your very first complete set of Blueprints; otherwise, do not use this trade option.
So, how do you get these Blueprints?
- 1) Daily Quests and Guild Expedition. Some Daily Quests and GE encounters will provide Blueprints as a reward.
- 2) Aid your friends and neighbors! Clicking the “Aid” button gives you chance at getting a Blueprint of the Age that your friend or neighbor is in.
- 3) Contribute Forge Points (FP) to friends, guildmates or neighbors’ GBs that you want BPs from by way of the rewards. This can be done through public or private swaps or through snipes (but not your guildies!!!).
The recommended method of making the most use of your FP is through a private swap so look around to see who may have a GB that you would like to receive BP from and ask? … well, unless you are sniping and then just get’r done.
AGE ADVANCEMENT
Advancing an Age or "Aging Up" is one of the goals in the game; however, you must be deliberate in your preparedness and timing if you desire stress-free progression and optimal success of working the Story, Bonus and Side Quests that come along with Aging Up. The main goal when Aging Up is so your only concern is focusing on (a) unlocking the technology of that Age so it is done quickly and efficiently – and WHEN needed and (b) being in the best position to obtain future-age Army units. There are many folks that spend many months (some even years!) in early ages (Iron, E/L/H MA) before Aging Up. Please take your time and ensure you have put yourself in the best position for success.
Q: When does my City advance an Age?
A: Once you research a new technology in the new age.
Q: When should my City advance to a new Age?
A: From a timing perspective, after a new Guild Expedition (GE) or Guild Battle Ground (GBG) has started. This approach gives you a week to work your way into the age and only face the old Age's challenges (combat only, negotiations will require the new Age goods).
Q: What do I need to do to prepare for Age Advancement?
A: This is a complex question, which does have some straightforward answers ...
- 1) In the Bronze/Iron Ages it is recommended to have between 300 and 500 each of current Age goods (I also like to "trade up" to have 200 of the new Age goods). The stockpile of goods will provide immediate help (and relief) to not only make researching new technology faster but will also help make navigating the additional quests easier. You will need goods in the 1000's at higher Ages.
- 2) Ensure your Coin and Supplies are of sufficient quantity to maintain your City as well as complete research, build new Age buildings and outfit your new army. All new buildings will always require MUCH MORE Coin and Supplies (and Population!) than you would initially think.
- 3) Take your time and have the necessary Great Buildings constructed and of sufficient level to give you the advantage in the new Age.
- 4) Explore and uncover all the land for the new Age. This will provide you with Land Expansion rewards from the map as well as identify your available goods to target research and production.
- 5) Save up Diamonds for the additional Premium Land Expansions so those can be opened quickly.
RECURRING QUESTS
There are several types of Quests: Story, Side, Bonus, Recurring, Event and Daily Challenges. Most of these you may already be familiar with some of these as they all give rewards such as Coins, Supplies, Goods, Military Units, Forge Point Packages, Blueprints and Diamonds.
You know when you are dealing with a Recurring Quest (RQ) when:
- 1- The same quest keeps popping up after you have already completed it (there may be more than one in a given Age).
- 2- The dice graphic is used to indicate the quest reward which signifies the payoff is random.
RQ’s are a SPLENDID way to obtain free rewards as you essentially get paid for doing what you were doing anyway without too much overhead (in most cases, no overhead or extra work at all).
The special aspect of RQ’s is that they will reward Diamonds at least once! You may have to keep replaying the quest, but it will pay Diamonds eventually and then continue to give other random rewards.
You can also skip RQ’s to the one you want to complete next based on timing. For instance, you know that your supply buildings will be the next to collect, so you skip all the RQ’s to get to the one that will reward you based on a supply demand. To do this, select the “Abort” option and no worries, it will still remain in the rotation.
Another example is to do the same but for Coin when collecting productions in your City. You set the appropriate RQ - Fnord to “Gather X Coins” – and collect until quest is fulfilled. Collect RQ reward and “loop/cycle”, or Abort” until the quest is presented again and collect from your other buildings.
The most used RQ is the UBQ, or, Unbirthday Quest. You can cycle this quest until you exhaust all Coins and Supplies to convert those into Forge Points (FP) and Goods.
PRIVATE SWAPS
“Private Swaps” are arranged from 2 or more players in order to secure specific reward rankings in order to acquire Blueprints (BP), Forge Points (FP), or Medals. While not 'private' in the strict sense of the word, the intention is to provide exclusive access to a player's Great Building (GB). This should be kept in mind as Neighbors can attempt to snipe and cause a hiccup in the exchange.
Private Swaps can be conducted between Guild-mates, Friends and even Neighbors. The typical exchange would be a player messages another player and expresses interest in a certain GB and then both agree on terms.
- 1) Most swap agreements are tit-for-tat as both players exchange equal amounts of FP between two buildings. Others are completely one-sided where the other party may agree to 'keep the GB off of guild swap chains' until one player has donated sufficient FP (to lock in the desired reward rank) but the other player offers no FP in return.
- 2) Private swaps typically start when a GB is at zero FP for the current level. This makes tracking easier as well as maintaining fairness for players that are targeting that GB on guild swap chains once the GB owner desires to level it.
As you can now tell, a Private Swap is different than a Snipe even though the end goal is the same (and in some cases, a Snipe can turn into a Private Swap and even Friendship). The benefit of a Private Swap is that it removes the competition as noted in (1) as well as makes it fair for others in (2) and is the recommended method of obtaining BP, Medals as well as converting FP into bankable packs.
BUYING GOODS
You finally have all the Blueprints (BP) for that Great Building (GB) you have been struggling to get and when you look at the construction costs, you notice that the Goods are many Ages above your level. So, how do you obtain those Goods? Simple … you buy them.
Purchasing Goods has two parts to the transaction, and they can occur in any sequence, in a single transaction or broken up if the Seller is an unknown dealer (read: untrusted/not vetted). The two parts are:
- 1) The contribution of Forge Points (FP) to a GB of the Goods Seller’s choosing - it could even be one of their Friends - and some Sellers may even offer a payment plan.
- 2) The actual process of trading Goods is typically an Unfair Trade (2:1) between the Buyer and the Seller consisting of Bronze Age (BA) Goods to the Age of the Goods needed. Example: 125 Lumber for 250 Gasoline.
The Buyer will message the Seller requesting the service. Here is an example message:
“Hiya .... I am in the market for some LMA goods for constructing a CdM and you were the recommended person. I don’t need a reward spot and wondering is this something you offer or would be willing to consider?”
Sometimes the Seller may offer a reward spot on the Seller’s GB of choice, but I usually wave that off ahead of time as that lessens their administration overhead and I usually get the Goods for a little less FP as compared to others.
Notes
• If the Seller/Buyer relationship is untrusted; the transaction is typically worked out such that the Buyer contributes a fifth of the FP and the Seller accepts one Trade then rinse/repeat.
• The Buyer will always need to set up the Trades as they are an unattractive as opposed to the Seller setting them up.
• The Buyer will need to ensure they can send a Friend’s Request in order to apply the FP to the GB of choice.
• Set up the Trades prior to engaging the Seller to ensure your quantities are correct and there are no missteps during the transaction.
• This same process can be used to simply acquire Goods in general and not necessarily for construction of a GB (e.g., for Land Expansions).
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