Tips and Tricks

CURRENCY

There are multiple currencies (and other items) used to level up, research, complete quests and buy items in FoE.


If there is one thing the FoE community agrees to is that the easiest way to earn Medals is through contributing to GBs which is why you will see public (and private) FP Swaps. They are there – use them.

Forge Points (FP) can also be purchased in-game by using Coins with each FP purchase increasing the cost. It is recommended to manage the flow of purchasing until your daily Coin intake is substantially higher than projected FP rate increase. Some members only purchase FP when required to do so for quests to ensure affordability until later in the game (recommended).

FRIENDS

Friends and taverns go hand-in-hand but work to your advantage slightly differently. For your Friends List (FL), you should look in your neighborhood for higher ranking individuals for friendship; this pays multiple benefits:


Now, from your friend's perspective, they are looking for the same benefit. You should be aiding your friends at every possible opportunity and especially your guildies! Aiding your (neighbor)hoodies is also a good idea for the chance of getting more BP's. Sometimes though, you may receive a Daily Challenge or event quest that requires fighting so you may want to consider not aiding the lower level hoodies until that daily or event quest is known. Sad to say for the other guy, but it leaves you some easy fights to fulfill the quest.

Friends come and go due to various reasons. While you can have more than 80 friends (max 140), you will be restricted from sending out new invites (Friend Requests – FR) if your friend count is over 80. To check the activity level of your friends (to help determine which you should unfriend), look at the Event History in your Town Hall or send a friend-wide message asking all active members to leave the message and then whoever is remaining after some time you can remove.

TAVERNS


Taverns and friends go hand-in-hand but work to your advantage slightly differently as previously stated (but in reverse order). Let’s look at one of the best possible paths to upgrade your Tavern.

The recommended order of tavern upgrades should be:


Rinse and repeat #1 & #2 with interspersing the table, chair and floor upgrades depending on your activity level and frequency of friends' activity levels but always maintain at least 3k – 5k for utilizing the EXTRA TURN. Also, don't seek to upgrade your tavern too quickly so that when a daily quest says to 'spend x Tavern Silver', you can use the upgrade to fulfill the quest.

A quick word on Tavern Collecting. While it may seem that you would yield more if you wait until your tavern is full, you may not be very active and will miss a lot of potential tavern sitters so it would make sense to go ahead and collect if you think it could be long while before you can check back.

GREAT BUILDINGS

Great Buildings (GB) are special buildings that provide your City with various benefits. Each GB has its own unique bonus, graphic and space required to build. There are two GB's for each Age but you can construct GB's from future Ages by "trading up" goods or through purchasing goods.
In order to construct a GB, you must first collect a FULL set of Blue Prints (BP) and it starts at Level 0 ("Sticks") until enough Forge Points (FP) have been added to take it to Level 1 ("Bricks"). From there more FP can be added to obtain higher levels which will increase the bonus(es) of the building.

Some good buildings for starting players are:


As stated in other places; the recommended starting GB is the Castel Del Monte (CDM) due to dual feature set. Another to acquire early, although it is very expensive to construct, is the Arc. One of its features is that it helps the Guild maintain and grow its treasury and another feature is to provide the owner reward bonuses when contributing to other GBs.

Last but not least; it is NOT recommended to build a Colosseum, Notre Dame, Hagia Sophia, St. Basil’s Cathedral, Capitol or Deal Castle GBs unless, again, you just really want to.

To get in on these Great Buildings and start collecting your own set of Blueprints; it is as simple as review the Swap Threads post, add FP, and post your building … or just ASK!

[⭐] FP SWAP CHAINS

You help level other Great Buildings (GB) with Forge Points (FP), and others help level your GB’s with their FP’s! It's like a chain of 'paying it forward' – it all works in the message/thread itself. Here is an example for the [⭐] 5-FP Swap Chain:


Now, it is not an exact swap between two players (thus the “Chain”); but a system of working together as a group to level Great Buildings while potentially sharing the rewards. It is FP-neutral as you pay and get repaid, but you also get a chance to earn Blueprints (BP), Forge Points (FP) and Medals.
Notes for Step #3: If you have calculated that your building will be leveled and; (A) you do not want it to be leveled, please level your building prior to conducting business in the Swap Chains or (B) Post “Okay to level” or equivalent in the Swap.

Notes for Step #4: (A) If the message (or variant thereof) exists of “Okay to level” proceed normally or (B) If you determine that you will level the building you are adding FP to, please be courteous and allow the GB owner to level the building by messaging that person to work out the best approach and resolving the situation.

BLUEPRINTS

The Great Buildings (GB) of the game have requirements of Goods and Blueprints, or BP, in order to be constructed. A complete set of Blueprints (BP) consists of 9 separate pieces and you can view the status of the BP sets in the Build Menu (on PC) or the Great Buildings Menu (mobile).

You can collect multiple BP pieces (indicated by the x1, x2, etc.) and you can trade-in the same or different pieces for chance at an altogether different piece. For instance, when you have 3 or more prints in the same stack (or when you have at two different stacks that both have 2 prints in them), you can “trade” 2 of them in for a chance at 1 other. This is useful for attempting to get your very first complete set of Blueprints; otherwise, do not use this trade option.

So, how do you get these Blueprints?


The recommended method of making the most use of your FP is through a private swap so look around to see who may have a GB that you would like to receive BP from and ask? … well, unless you are sniping and then just get’r done.

AGE ADVANCEMENT

Advancing an Age or "Aging Up" is one of the goals in the game; however, you must be deliberate in your preparedness and timing if you desire stress-free progression and optimal success of working the Story, Bonus and Side Quests that come along with Aging Up. The main goal when Aging Up is so your only concern is focusing on (a) unlocking the technology of that Age so it is done quickly and efficiently – and WHEN needed and (b) being in the best position to obtain future-age Army units. There are many folks that spend many months (some even years!) in early ages (Iron, E/L/H MA) before Aging Up. Please take your time and ensure you have put yourself in the best position for success.

Q: When does my City advance an Age?
A: Once you research a new technology in the new age.

Q: When should my City advance to a new Age?
A: From a timing perspective, after a new Guild Expedition (GE) or Guild Battle Ground (GBG) has started. This approach gives you a week to work your way into the age and only face the old Age's challenges (combat only, negotiations will require the new Age goods).

Q: What do I need to do to prepare for Age Advancement?
A: This is a complex question, which does have some straightforward answers ...

RECURRING QUESTS

There are several types of Quests: Story, Side, Bonus, Recurring, Event and Daily Challenges. Most of these you may already be familiar with some of these as they all give rewards such as Coins, Supplies, Goods, Military Units, Forge Point Packages, Blueprints and Diamonds.
You know when you are dealing with a Recurring Quest (RQ) when:


RQ’s are a SPLENDID way to obtain free rewards as you essentially get paid for doing what you were doing anyway without too much overhead (in most cases, no overhead or extra work at all).

The special aspect of RQ’s is that they will reward Diamonds at least once! You may have to keep replaying the quest, but it will pay Diamonds eventually and then continue to give other random rewards.

You can also skip RQ’s to the one you want to complete next based on timing. For instance, you know that your supply buildings will be the next to collect, so you skip all the RQ’s to get to the one that will reward you based on a supply demand. To do this, select the “Abort” option and no worries, it will still remain in the rotation.

Another example is to do the same but for Coin when collecting productions in your City. You set the appropriate RQ - Fnord to “Gather X Coins” – and collect until quest is fulfilled. Collect RQ reward and “loop/cycle”, or Abort” until the quest is presented again and collect from your other buildings.

The most used RQ is the UBQ, or, Unbirthday Quest. You can cycle this quest until you exhaust all Coins and Supplies to convert those into Forge Points (FP) and Goods.

PRIVATE SWAPS

“Private Swaps” are arranged from 2 or more players in order to secure specific reward rankings in order to acquire Blueprints (BP), Forge Points (FP), or Medals. While not 'private' in the strict sense of the word, the intention is to provide exclusive access to a player's Great Building (GB). This should be kept in mind as Neighbors can attempt to snipe and cause a hiccup in the exchange.

Private Swaps can be conducted between Guild-mates, Friends and even Neighbors. The typical exchange would be a player messages another player and expresses interest in a certain GB and then both agree on terms.


As you can now tell, a Private Swap is different than a Snipe even though the end goal is the same (and in some cases, a Snipe can turn into a Private Swap and even Friendship). The benefit of a Private Swap is that it removes the competition as noted in (1) as well as makes it fair for others in (2) and is the recommended method of obtaining BP, Medals as well as converting FP into bankable packs.

BUYING GOODS

You finally have all the Blueprints (BP) for that Great Building (GB) you have been struggling to get and when you look at the construction costs, you notice that the Goods are many Ages above your level. So, how do you obtain those Goods? Simple … you buy them.

Purchasing Goods has two parts to the transaction, and they can occur in any sequence, in a single transaction or broken up if the Seller is an unknown dealer (read: untrusted/not vetted). The two parts are:


The Buyer will message the Seller requesting the service. Here is an example message:

“Hiya .... I am in the market for some LMA goods for constructing a CdM and you were the recommended person. I don’t need a reward spot and wondering is this something you offer or would be willing to consider?”

Sometimes the Seller may offer a reward spot on the Seller’s GB of choice, but I usually wave that off ahead of time as that lessens their administration overhead and I usually get the Goods for a little less FP as compared to others.

Notes
• If the Seller/Buyer relationship is untrusted; the transaction is typically worked out such that the Buyer contributes a fifth of the FP and the Seller accepts one Trade then rinse/repeat.
• The Buyer will always need to set up the Trades as they are an unattractive as opposed to the Seller setting them up.
• The Buyer will need to ensure they can send a Friend’s Request in order to apply the FP to the GB of choice.
• Set up the Trades prior to engaging the Seller to ensure your quantities are correct and there are no missteps during the transaction.
• This same process can be used to simply acquire Goods in general and not necessarily for construction of a GB (e.g., for Land Expansions).




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